#ifndef MENUBUTTON_H
#define MENUBUTTON_H
#include "VisableObject.h"
#include <iostream>
using namespace std;


class MenuButton : public VisableObject
{

public:
	MenuButton(sf::Vector2f startPos = sf::Vector2f(0, 0), const char* fileName = "images/fishImage.png", float scale = 1.0f, sf::Vector2f startVel = sf::Vector2f(0, 0)) : VisableObject(startPos, startVel, fileName, scale)
	{
		isCollidable = false;
		isPhysical = false;
		isVisable = false;
	};
	void Update(float deltaT) {};

	sf::Vector2f startPos;	//top left point of button
	sf::Vector2f endPos;		//botom right point of button

	~MenuButton(){};
};

#endif // MENUBUTTON_H